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7 days to die character mods

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The Resource folder is an optional folder where you can place your generated unit圓d asset bundles. Here's an example xpath-compatible file, using the set command:įile: Mods/SphereII_PG13/Config/entityclasses.xml Mods/SphereII_PG13/Config/entityclasses.xml Mods/SphereII_PG13/Config/items.xml Mods/SphereII_PG13/Config/XUi/windows.xml Example XPath File So if you are editing a XUI window, you will need to include the XUI folder as part of your Config folder. These XML files must match their vanilla files in name and in folder. The Config folder is where the game will look for all the xpath-compatible XML files. It's required, otherwise the game will not load the mod. This is the ModInfo.xml, that contains information about the mod. Note: despite what the A18 release notes say, use this path and not /UIAtlases/ItemIcons/ (incorrect). This is where your Unit圓D asset bundles should be stored.Ī17 and earlier: this is where your custom item icons should be stored.Ī18 and later: this is where your custom item icons should be stored.

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Its folder structure must replicate the Data/Config folder. This is where all the xpath-based XML files should be stored. This would be the Mod's main folder, and referenced under Mods/Sphere_PG13 Some folders will not be necessary if they are not used in the mod. Mods following the new modding hooks should contain the following structure.